Casino Break
- 1 Week game-jam
- Focused core loop
- Polished to submission
Game Developer • Systems • Levels • Prototyping
I build clear mechanics, juicy feedback, and readable levels—then iterate fast with playtests.
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A simple loop that keeps decisions grounded in player behavior.
What fantasy are we delivering, and what do players do minute-to-minute?
Greybox mechanics and levels, prioritize feel, then validate direction early.
Observe, measure, iterate. Clarity first, depth second, mastery last.
Goals → constraints → iterations → outcomes (with gifs/videos if available).
I’m a game developer focused on building systems and spaces that teach themselves. I love rapid prototypes, clean UX, and playtests that surface the truth fast.
“If the player can’t read it, they can’t enjoy it.”
I aim for readability, strong feedback, and choices that create stories.
Want a developer who prototypes fast and communicates clearly? Send a note—I'll reply with availability and next steps.