Game Developer • Systems • Levels • Prototyping

I create playable systems that feel great from moment one.

I build clear mechanics, juicy feedback, and readable levels—then iterate fast with playtests.

8+
Shipped / jam projects
3
Design pillars
Playtests
Featured Playable builds

Design Pillars

  • Clarity: readable goals and feedback
  • Depth: simple rules, rich choices
  • Flow: pacing, tension, release
See how I work →
UnityUnrealGodot

Selected Work

Filter by tags. Click a card for details.

2D • Gamejam
Casino Break cover

Casino Break

  • 1 Week game-jam
  • Focused core loop
  • Polished to submission
2DGamejam
2D • Gamejam
Slap'em and Find Lena cover

Slap'em and Find Lena

  • 1 Week game-jam
  • Simple rules
  • Fast iterations
2DGamejam
3D • Low Poly
Cubes cover

Cubes

  • Unreal Engine
  • Rigging & animation
  • Level design + puzzles
3DLow PolyJumpnrun
3D • Hacking
Escape cover

Escape

  • UE5
  • Puzzle & escaping
  • Clear objectives
3DMid PolyTexturedHacking
2D • Card Game
Survival Cats gameplay

Survival Cats

  • Quest loop
  • Survival & crafting
  • Readable card rules
2DVector ArtCard Game
Pixel • Shooter
Zombie Adventure cover

Zombie Adventure

  • Shooting + platforming
  • Enemy AI
  • Puzzle moments
Pixel ArtJumpnrunShooter

Process

A simple loop that keeps decisions grounded in player behavior.

01

Define the player promise

What fantasy are we delivering, and what do players do minute-to-minute?

02

Prototype fast

Greybox mechanics and levels, prioritize feel, then validate direction early.

03

Playtest & tune

Observe, measure, iterate. Clarity first, depth second, mastery last.

What you’ll see in my case studies

Goals → constraints → iterations → outcomes (with gifs/videos if available).

Open projects

About

I’m a game developer focused on building systems and spaces that teach themselves. I love rapid prototypes, clean UX, and playtests that surface the truth fast.

Specialties
Systems, progression, level flow, onboarding
Tools
Unity / Unreal / Godot, Figma, Miro, Sheets
Looking for
Game dev / design roles, contract or full-time
Mantra
“If the player can’t read it, they can’t enjoy it.”

I aim for readability, strong feedback, and choices that create stories.

Systems Level Design UX Prototyping Balancing

Contact

Want a developer who prototypes fast and communicates clearly? Send a note—I'll reply with availability and next steps.