Posts about #game-development

Observer Pattern in Unity (C# Programming Pattern)

Research System Setup (Observer Pattern) Programming Pattern: Observer Pattern UI Setup The ResearchBaseObjectUIData class is a data container that holds UI-related references. (like TextMeshPro Component, or the Icon Image Component) Let’s[…]

Façade Pattern in Unity (C# Programming Pattern)

In Unity, it’s important to keep the Interface clean. Especially when we create larger projects. Thats why the Façade pattern is so useful. It hides the complexities of larger system. For[…]

Zeitstrahl: Energie & Klima

WORK IN PROGRESS. Updated: 08/04/2025 Historical events up to 2014 in this game are based on real occurrences.All historical information comes from Federal Agency for Civic Education (bpb), provided by TeamGlobal.[…]