This is the History System for the Project Zeitstrahl – History System Structure Programming Pattern: Observer Pattern Prefab structure & example: The HistoryController is a MonoBehaviour that contains a list of HistoryObjects,[…]
Research System Setup (Observer Pattern) Programming Pattern: Observer Pattern UI Setup The ResearchBaseObjectUIData class is a data container that holds UI-related references. (like TextMeshPro Component, or the Icon Image Component) Let’s[…]
In Unity, it’s important to keep the Interface clean. Especially when we create larger projects. Thats why the Façade pattern is so useful. It hides the complexities of larger system. For[…]
I focused on character-design / rigging / weightpainting in Blender. Dude Mountain is a 3D Quest game. Interact with NPCs and help villagers to find and craft specific items. #rigging #blender[…]
Zombie Adventure is a 2D Jump & Run Shooter Game. The world has nearly come to an end. The Majority of the population is contaminated. There is still a flicker of[…]