This is the History System for the Project Zeitstrahl – History System Structure Programming Pattern: Observer Pattern Prefab structure & example: The HistoryController is a MonoBehaviour that contains a list of HistoryObjects,[…]
WORK IN PROGRESS. Updated: 08/04/2025 Historical events up to 2014 in this game are based on real occurrences.All historical information comes from Federal Agency for Civic Education (bpb), provided by TeamGlobal.[…]