FGames

Game Development Services

About me

Hey. I’m Felix, a solo game Developer and Freelancer.

I created my first games when i was 12 years old, learning from my favorite game developer Jonas Tyroller.

I share my work, game design documents, and thoughts while programming here.

Currently working on a german serious game about history & climate: Zeitstrahl

Qualification


08/2024: Diploma (GPA 1,7) in Game Creation at the htk academy, Germany

While studying, I worked with DreamStudios as Programmer for steam games.

Profile


Engines: Unity & Unreal Engine 5

*todo: add link to nice blogpost*

Publishing, Devlogs & Git
Visual Studio C# + IntelliSense

*todo: add link to nice blogpost about programming*

Other


During my studies at the htk, I’ve also learned various other tools. They may not be directly relevant to programming jobs, but they are still valuable to know (for game developer):

Photoshop, Illustrator, Aseprite:

Sketching, Vector-Art, UI, Pixel Art & Animation

Blender & Substance Designer:

3D Modelling & Animation, UV & Texture Mapping

Reaper & FMOD:

SFX / Music Editing

Gameplay Programming
  • Rapid prototyping with Unity or Unreal Engine 5
  • Implementation of game mechanics
  • Coding enemy or world behaviors
  • Unity Editor Programming (f.e databases)
  • Optimizing the player experience
  • Optimizing the performance

Game System Design
  • Analyzing and understanding the target audience
  • Establishing or identifying design goals for a project
  • Designing mechanics that fully support the vision of the team
  • Balancing parameters to maximize fun and/or fairness
  • Designing entertaining tutorials, that don’t feel like tutorials
  • Creating interesting levels with a smooth difficulty curve
  • Content creation (quests, gear, enemies)
  • Tracking and analyzing game data
  • Playtesting and player evaluation