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About me
Hey. I’m Felix, a solo game Developer and Freelancer.
I created my first games when i was 12 years old, learning from my favorite game developer Jonas Tyroller.
I share my work, game design documents, and thoughts while programming here.
Currently working on a german serious game about history & climate: Zeitstrahl
Qualification
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08/2024: Diploma (GPA 1,7) in Game Creation at the htk academy, Germany
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While studying, I worked with DreamStudios as Programmer for steam games.
Profile
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Engines: Unity & Unreal Engine 5
*todo: add link to nice blogpost*
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Visual Studio C# + IntelliSense
*todo: add link to nice blogpost about programming*
Other
During my studies at the htk, I’ve also learned various other tools. They may not be directly relevant to programming jobs, but they are still valuable to know (for game developer):
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Photoshop, Illustrator, Aseprite:
Sketching, Vector-Art, UI, Pixel Art & Animation
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Blender & Substance Designer:
3D Modelling & Animation, UV & Texture Mapping
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Reaper & FMOD:
SFX / Music Editing
Gameplay Programming
- Rapid prototyping with Unity or Unreal Engine 5
- Implementation of game mechanics
- Coding enemy or world behaviors
- Unity Editor Programming (f.e databases)
- Optimizing the player experience
- Optimizing the performance
Game System Design
- Analyzing and understanding the target audience
- Establishing or identifying design goals for a project
- Designing mechanics that fully support the vision of the team
- Balancing parameters to maximize fun and/or fairness
- Designing entertaining tutorials, that don’t feel like tutorials
- Creating interesting levels with a smooth difficulty curve
- Content creation (quests, gear, enemies)
- Tracking and analyzing game data
- Playtesting and player evaluation