About

About me

Hey. I’m Felix, a solo game developer and freelancer.

I will share my work, game design documents, and thoughts while programming here. 🙂

I created my first games when i was 12 years old, learning from my favorite game developer Jonas Tyroller.

➟ Working on a serious game about climate awareness & history in germany: Zeitstrahl

Qualification & Profile


2021 – 2024: Diploma (GPA 1,7) in Game Creation at the htk academy, Germany

While studying, I worked with DreamStudios

~2020: Programmer for Fun, Trolling & Game-Modding

Gameplay Programming
  • Rapid prototyping with Unity or Unreal Engine 5
  • Implementation of game mechanics
  • Coding enemy or world behaviors
  • Unity Editor Programming (f.e databases)
  • Optimizing the player experience
  • Optimizing the performance
Game System Design
  • Analyzing and understanding the target audience
  • Establishing or identifying design goals for a project
  • Designing mechanics that fully support the vision of the team
  • Balancing parameters to maximize fun and/or fairness
  • Designing entertaining tutorials, that don’t feel like tutorials
  • Creating interesting levels with a smooth difficulty curve
  • Content creation (quests, gear, enemies)
  • Playtesting and player evaluation

Other


During my studies at the htk, I’ve learned various other tools. Valuable to know.

Photoshop, Illustrator, Aseprite:

Sketching, Vector-Art, UI, Pixel Art & Animation

Blender & Substance Designer:

3D Modelling & Animation, UV & Texture Mapping

Reaper & FMOD:

SFX / Music Editing

Profile


Engines: Unity & Unreal Engine 5

*todo: add link to nice blogpost*

Publishing, Devlogs & Git
Visual Studio C# + IntelliSense

*todo: add link to nice blogpost about programming*

@ 2025 FGames. Created with <3