
About me
Hey. I’m Felix, a solo game developer and freelancer.
I will share my work, game design documents, and thoughts while programming here. 🙂
I created my first games when i was 12 years old, learning from my favorite game developer Jonas Tyroller.
➟ Working on a serious game about climate awareness & history in germany: Zeitstrahl
Qualification & Profile

2021 – 2024: Diploma (GPA 1,7) in Game Creation at the htk academy, Germany

While studying, I worked with DreamStudios

~2020: Programmer for Fun, Trolling & Game-Modding
Gameplay Programming
- Rapid prototyping with Unity or Unreal Engine 5
- Implementation of game mechanics
- Coding enemy or world behaviors
- Unity Editor Programming (f.e databases)
- Optimizing the player experience
- Optimizing the performance
Game System Design
- Analyzing and understanding the target audience
- Establishing or identifying design goals for a project
- Designing mechanics that fully support the vision of the team
- Balancing parameters to maximize fun and/or fairness
- Designing entertaining tutorials, that don’t feel like tutorials
- Creating interesting levels with a smooth difficulty curve
- Content creation (quests, gear, enemies)
- Playtesting and player evaluation
Other
During my studies at the htk, I’ve learned various other tools. Valuable to know.



Photoshop, Illustrator, Aseprite:
Sketching, Vector-Art, UI, Pixel Art & Animation


Blender & Substance Designer:
3D Modelling & Animation, UV & Texture Mapping


Reaper & FMOD:
SFX / Music Editing
Profile



Engines: Unity & Unreal Engine 5
*todo: add link to nice blogpost*



Visual Studio C# + IntelliSense
*todo: add link to nice blogpost about programming*
@ 2025 FGames. Created with <3