Posts in Devlog

FCryMiner

CPU vs GPU Comparison Educational Project: Compute-Shader-Mining, SHA256-Hashing What is a Hash-Algorithm? Basically: generating Millions of Hashes per Second→ searching for valid ones → repeat. Tutorial: How to create a GPU[…]

german states banner game design

Unity Package: German States

„German States Package“ is a Unity Package made while working for Zeitstrahl: a german serious game about climate awareness Unity Package contains:

Devlog: Zeitstrahl 02/2025

This is the History System for the Project Zeitstrahl – History System Structure Programming Pattern: Observer Pattern Prefab structure & example: The HistoryController is a MonoBehaviour that contains a list of HistoryObjects,[…]

Observer Pattern in Unity (C# Programming Pattern)

Research System Setup (Observer Pattern) Programming Pattern: Observer Pattern UI Setup The ResearchBaseObjectUIData class is a data container that holds UI-related references. (like TextMeshPro Component, or the Icon Image Component) Let’s[…]

Façade Pattern in Unity (C# Programming Pattern)

In Unity, it’s important to keep the Interface clean. Especially when we create larger projects. Thats why the Façade pattern is so useful. It hides the complexities of larger system. For[…]

Dude Mountain

I focused on character-design / rigging / weightpainting in Blender. Dude Mountain is a 3D Quest game. Interact with NPCs and help villagers to find and craft specific items. #rigging #blender[…]

Zombie Adventure

Zombie Adventure is a 2D Jump & Run Shooter Game. The world has nearly come to an end. The Majority of the population is contaminated. There is still a flicker of[…]