FGames

Game Development Services

„Zeitstrahl“ – Devlog #2

This is the History System for the Project Zeitstrahl – History System Structure Programming Pattern: Observer Pattern Prefab structure & example: The HistoryController is a MonoBehaviour that contains a list of HistoryObjects, which get spawned as objects at the start of the game: A HistoryObject contains: Data class: UI Monobehaviour: Planning: